frost_jewel: (looking up)
Mia ([personal profile] frost_jewel) wrote in [community profile] lucetiooc 2012-03-22 04:36 am (UTC)

Mia is a healer pretty much first and foremost, but she packs some ridiculously powerful ice "artes" (Psynergy is hard to type), including a rain of ice spires and a wall of the frozen stuff. She can also produce fresh water, and knows an excellent Cure Poison spell that is going to be very useful in this debacle.

Her weapon is a staff; she doesn't have a whole lot of physical strength but she's learned how to use it when it counts. Her other "weapons" are a (small) set of Mercury Djinn - one for healing, one for revival, one for a killer attack.

Adepts are lucky enough to be able to project a subconscious barrier of sorts if in certain kinds of trouble; I don't think non-adepts can see it, but if you can see it, it would appear when she gets too tired or if the environment starts to become too toxic. More or less it will be a clue for herself.

The main thing I think will matter here, for her, is that Mia regains Psynergy as she moves around. The quarters are tight so it won't be as workable, but she has a lower chance of exhausting herself energy-wise as long as she can keep moving - which means she won't run out of juice for healing or unpoisoning for a good while.

OOC stuff: I have access to DW at work so I can reply, I just can't guarantee how fast about it I will be. Once home, though, I am fair game except at dinner time.

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