eyesofremorse: (☆ the fate of the fairies)
Joshua Bright ([personal profile] eyesofremorse) wrote in [community profile] lucetiooc 2012-03-21 11:56 pm (UTC)

Joshua's primarily a dual short sword user - on the fighting scale, he qualifies as a 4, with his abilities generally being fairly well-rounded (if somewhat above average)... except for his speed, which is by far his strong point. While he's best as a close-range fighter due to his weapons of choice, his speed means that he won't have much trouble closing distance when he has to; alternatively, he's also reasonably adept at using throwing weapons, so he can fall back on those if getting close isn't an option. Fighting in narrow areas also isn't anything new to him, so that won't put him at much of a disadvantage.

Aside from that, he can use his orbment to cast arts, which are basically his world's form of magic. His own preferences in that regard lie with offensive arts, all of which are ranged (and three of which can temporarily stun their target), but his orbment also gives him access to a few low- to medium-level healing arts (two of which can heal anyone within a small- to medium-sized circular area, and one which cures abnormalities like poison instead), as well as two buffs of sorts. One of them is a simple speed buff (in-game, it's either a 25% increase or a 50% one), whereas the other - Earth Guard - shields the person it's used on against the next hit, no matter how strong or weak it might be. He also has access to a variant of it, Earth Wall, which affects everyone in a small circular area instead of just one person, but it's a bit more draining to use.

...It's probably worth mentioning that it's possible for someone else to use these arts as well if they borrow Joshua's orbment, but since it also improves the user's abilities as long as it's in their possession, he's probably going to be reluctant to lend it to anyone unless it's for an emergency. If that does come up, though, I'd be happy to throw the entire list of arts people can use with it up somewhere, plus the specific effect it has on the user's abilities. o/


Last but not least, thanks to the training he's been doing this year, Joshua can use a craft that allows him to create a shadow of himself - essentially, a controllable clone that possesses a portion of his own abilities. It's not going to be as strong, durable or as fast as he is, but if the group needs the extra assistance for something, it might come in handy. It's not an ability he can use often, though, and he can't maintain the shadows for more than a few minutes at a time at the moment. He also needs his orbment to make use of the craft in question, so if he lends it to someone else, he won't be able to use it.

All that aside... Joshua will be following orders without any objections as long as they won't needlessly put anyone in danger, and he will, rather noticeably, be completely unfazed by whatever they might encounter during their mission. "Fear" pretty much doesn't exist in this kid's dictionary when he's focused on a mission. He'll also be bringing a few pre-prepared herbal remedies with him, just in case someone ends up poisoned and healing magic proves to be inefficient.

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